Virtual Reality in Gaming Market - Top Players, Application, Growth and Forecast 2023

Overview:

The VR in gaming market has been studied by Market Research Future (MRFR) analysts on the basis of factors that are impacting the outcome. Among these factors, the inclusion of AI, high-tech gaming devices, competition among market players, a surge in disposable income, the impact of a three-dimensional environment, and others are expected to bolster the market growth. The prediction also shows that the VR in gaming market could easily fetch USD 14.6 billion valuation with a CAGR of 30.5% during the forecast period of 2018 to 2023.

However, the market could face obstacles in the form of a lack of technological awareness, limitation of hardware, and compatibility issues.

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Segmentation:


MRFR analysts have studied the VR in gaming market on the basis of segments like hardware and software compatibility. These two segments have provided researchers with various dynamics, factors, figures, and insights, which can then be used to form better strategies.

By hardware, the global market report can be assessed on the basis of a study, including devices, gloves, glasses, headsets, and others. The headsets segment is getting significant backing as the system is fast becoming popular with mobile and other gadgets.

By software compatibility, the market report on the VR in gaming market includes segments like MMOs, smartphones, Box PC, tablets, consoles, casual web games, and others. The smartphone segment is witnessing a significant hike as more people are buying such products. The box PC segment also has a proper growth trajectory.

Regional Analysis:

Better infrastructure, hike in funding for research, and a heightened capacity to invest for such a technology are expected to bolster the VR in gaming market in regions like North America and Europe.

Competitive Landscape:

The global market report on Virtual Reality in Gaming Market includes a proper study of companies like Newzoo (Netherlands), Electronic Arts Inc (U.S.), Google (U.S.), Oculus VR, LLC (U.S.), HTC Corporation (Taiwan), Sony Corporation (Japan), Kaneva (U.S.), SAMSUNG (South Korea), LEAP MOTION, INC. (U.S.), ZEISS International (Germany), VirZOOM, Inc (U.S.), and others. MRFR analysts have included their latest tactical moves in the report to get a better analysis of various dynamics and how trends are impacting the outcomes.

Industry News:

In August 2020, Intel Labs launched the new technique, Free View Synthesis, which is a result of research works that were going on for a long in the lab. This tool will allow the user to take source images from an environment, for instance like vide recorded while the user was on a trip somewhere and then reconstruct a rendition of that environment from that video using ‘photorealistic’ 3D. The system is expected to become very popular among game-makers who are trying to get close to reality as possible in terms of design. For gamers, this will make games more realistic and fun.

In September 2020, Minecraft announced that they would launch a PlayStation VR format and the upgrade will be free. The company had not released an exact date for the launch but experts believe that this would be a great hit among users as Minecraft has not lost its popularity since its inception. The company declared that they are still polishing the game to make it as perfect as possible.

During the COVID-19 crisis, a surge in diverse kinds of infotainment happened and the gaming industry has witnessed a significant rise. This is a good sign for the VR in gaming market as it would help in expansion plans.

Browse More Details on Report at: https://www.marketresearchfuture.com/reports/virtual-reality-gaming-market-2967

About Market Research Future:


At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research & Consulting Services.

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